I've started playing with POV to generate blob heads and have come across a
problem.
The main portion of the head is a cylinder component scaled down in Y and
matrixed to give the jaw line an upward tilt.
The problem is where the chin meets the main part of the head. There is a
line and a difference in texture between the chin and the rest of the head.
I have posted the code in povray.text.scene-files
I have moved the lights around (At first I thought it was a shadow).
Is the problem with the scaling and /or matrix transformation of the main
cylinder component ?
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